FeaturesModelling
Building strategy: set go and no-go zones for structure on every level
- Plans
- Every level on one grid
- Zones
- Go and no-go, level by level
- Shows
- Columns that clash on any level
- Status
- Early access
How it works
01
Stack the plans
Bring in the architect's plan for each level. Plans are lined up on one grid at their heights, so a column can be followed from the roof to the foundations.

02
Set go and no-go zones
On each level, mark where structure can go, such as party walls, and where it can't, such as a car park ramp, a lobby or an open plan floor.

03
See the impact on other levels
Columns that land in a no-go zone on any level are picked out through the whole stack. Move the column or change the zone, and test the frame in the scheme designer.

What changes
Usually
- Plans overlaid by hand, two levels at a time
- Ramps and lobbies found late in the design
- A column moved on one floor, missed on another
With LoadTakedown
- Every level's plan on one grid
- No-go zones marked once, level by level
- Clashes picked out through the whole stack
What to know
- Go and no-go zones and the clash check between levels are being built. Sign up below to try them early.
- Lining up plans level by level works today in the tower checker, and laying out a frame works in the scheme designer.
- Zones are yours to set. It doesn't read them from the drawings.
- A strategy tool for early stages, not a design check.
Questions
A column that sits inside a no-go zone you have marked, on any level it passes through. You decide what to do about it: move the column, add a transfer, or change the zone.
No. Plans and a column grid are enough, so it can be used before there is an analysis model.
Want early access?
Leave your email and we'll let you try it first.
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