FeaturesModelling

Building strategy: set go and no-go zones for structure on every level

Stack the plans for every level on one grid and mark where structure can and can't go. A column that suits one floor but lands in a ramp or a lobby on another shows up, so you can fix the grid before the scheme is fixed.
Plans
Every level on one grid
Zones
Go and no-go, level by level
Shows
Columns that clash on any level
Status
Early access

How it works

01

Stack the plans

Bring in the architect's plan for each level. Plans are lined up on one grid at their heights, so a column can be followed from the roof to the foundations.

LoadTakedown in 3D: an eleven-level tower pulled apart level by level, with each level's plan in the levels panel
Levels · One gridGround to roof

02

Set go and no-go zones

On each level, mark where structure can go, such as party walls, and where it can't, such as a car park ramp, a lobby or an open plan floor.

The ground floor plan with the entrance lobby and car park ramp hatched red, a green facade line, and Level 5 with an open plan zone
Go and no-go zones · Mock-upLevel by level

03

See the impact on other levels

Columns that land in a no-go zone on any level are picked out through the whole stack. Move the column or change the zone, and test the frame in the scheme designer.

The same zones in 3D, with columns C1, E3 and B2 in red through the height of the tower
Clashes · Mock-upThrough every level

What changes

Usually

  • Plans overlaid by hand, two levels at a time
  • Ramps and lobbies found late in the design
  • A column moved on one floor, missed on another

With LoadTakedown

  • Every level's plan on one grid
  • No-go zones marked once, level by level
  • Clashes picked out through the whole stack

What to know

  • Go and no-go zones and the clash check between levels are being built. Sign up below to try them early.
  • Lining up plans level by level works today in the tower checker, and laying out a frame works in the scheme designer.
  • Zones are yours to set. It doesn't read them from the drawings.
  • A strategy tool for early stages, not a design check.

Questions

The tower checker makes a level for each storey from the architect's PDFs, with the plans aligned. The scheme designer lays out a frame on those plans and sizes it from spans. Zones and the clash check are being built.

A column that sits inside a no-go zone you have marked, on any level it passes through. You decide what to do about it: move the column, add a transfer, or change the zone.

No. Plans and a column grid are enough, so it can be used before there is an analysis model.

Want early access?

Leave your email and we'll let you try it first.

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